After a delay, the grenade rewinds back to Ekko, dealing damage on its return. ... Q: Timewinder. Timewinder Ekko's Q Ability. Z-Drive … Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Ekko rolls evasively while charging up his Z-Drive. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. The third attack against an enemy inflicts bonus damage while slowing the target. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. His stun and shield have long cooldowns. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. He can use his knowledge of the events to travel to past and prevent them. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. Abilities Passive: Z-Drive Resonance. LOL Ekko abilities and skills are broken say players by Alan Ng May 29, 2015, 05:26 As we told you earlier on this week , the Ekko release in LoL is now live and available to buy for players. Ekko's basic attacks deal bonus magic damage to low health enemies. Ekko is significantly weaker when his ultimate is down. Ekko turns back time, going briefly untargetable and invulnerable. Ekko is one of the great tricksters in the world as he mastered the time. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Timewinder. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. The third hit deals bonus damage and saps the target’s movement speed. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Q Timewinder. (This is an Ekko-mains sub so I won’t go through explaining his abilities.) If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. The Elder Scrolls metaphysics & philosophy, https://vsbattles.fandom.com/wiki/Ekko?oldid=6924740. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Gain an adaptive bonus of 1.2 Att Strong against: Ekko Enemy Tips. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. If Ekko enters the sphere, he will detonate it, … A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Enemy Tips. Ekko throws a device dealing magic damage. To outsiders, Ekko seems to achieve the impossible the first time, every time. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on … Welcome to the METAsrc Ekko build guide. Ekko’s abilities work best when they are used together. Nearby enemy champions scare the Ghost Poro away. AP Fizz - 10/10 - One of the true counters to Ekko. U.GG analyzes millions of LoL matches to give you the best LoL champion build. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Spectral auto-attack trails, bat shadows in Z-Drive Resonance’s speed buff, ghosts in Timewinder, ghosts and bats in Parallel Convergence are all highlights on the abilities; the pumpkin references aren’t bad as well as the mask when Ekko enters Parallel Convergence. Q: Timewinder Ekko throws a device in a … At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Q - Timewinder Ekko’s Q, Timewinder acts like a very slow boomerang. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Don't go in on her and poke with timewinder and she can only block one part of Q. E on her when her abilities are on CD. E and run away immediately after passive proc. Show less. Ekko is significantly weaker when his ultimate is down. Q: Timewinder Ekko build with the highest winrate runes and items in every role. VS Battles Wiki is a FANDOM Anime Community. Ekko’s abilities work best when they are used together. Download the League app to stay connected to friends and the latest game and esports news. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Ekko throws a device dealing magic damage. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). 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