Skyrim TV - … To the northwest is a door to Fort Greymoor with a pair of random boots beside it. The world will be repopulated as you free Skyrim of it's fouls inhabitants. 2 years ago | 12 views [Skyrim] Relic Hunter #14 Inside Fort Greymoor -- killing ALL THE BANDITS! It is, at first, occupied by hostile bandits, but will be taken over by whoever wins the civil war, or it may be taken by the faction holding Whiterun if it is cleared of bandits. Been playing SkyrimSE since the start of this year - and installed FTF mid November. At the bottom through a doorway is a tripwire that activates a swinging mace trap. At the rear of the room is an opening leading to a wide spiraling stone stairway with a bandit patrolling up and down. This would be a major undertaking. Submit Submit Close. On the table with the troll is an iron dagger, two lockpicks and a salt pile. There is a second flight of stairs back down to a barrel containing ingredients with a random poison, an iron dagger and small coin purse laying on the ground. If the Stormcloaks or Imperials take Fort Greymoor before meeting him, Cassius will not appear, as his existence is tied to the bandits. At the end of the corridor it turns to the east and there is a bandit inspecting a dead troll on a table with their back to you. coc outside of Fort Greymoor, fast travel back (coc whiterun). The short corridor to the northwest from the main entrance has twelves weapon racks, six each side holding two iron swords and two Imperial swords. Fort Greymoor is a fort located to the west of the Western Watchtower outside Whiterun. Initially, the fort is occupied by bandits. There are barrels, crates and a sack in this area as well as an unlocked chest to the right of the second doorway. This leads to a room dominated by a large cage containing two burnt corpses, there is a magic using bandit looking at a skeleton on a table to your left as you enter. Fort Greymoor, which is just West of Whiterun, seems impossible to get "cleared." Fort Greymoor, which is just West of Whiterun, seems impossible to get "cleared." Upstairs in the southeast room is a boss-level bandit leader, possibly a bandit chief, who will remain inactive until their door is opened.They also hold the Fort Neugrad Library Key, which opens an otherwise pickable lock in the south side of the dining hall downstairs. Skyrim, the fifth game in the Elder Scrolls series, takes place in the province of Skyrim 200 years after the Oblivion Crisis. Skyrim TV - E30 Traveling Kitty Merchants (Role-Play, 1080 HD) by paulsoaresjr. Report. The cave itself can be found west of Bleakwind Basin and north of Fort Greymoor (all of these are also west of Whiterun). The main entrance to the courtyard is passed two rows of barricades arranged in half circles around the arch forming the entrance from the southeast. The exterior of the fort is patrolled by six; one of which will not join the skirmish until approached closely enough. 46: Examine A Brief History of the Empire v2, Songs of the Return v7, and Yngol Lore for a clue. Is it just another bandit location that respawns frequently, so I should just ignore it from now on? To the right is a boarded over well. In the room behind is a dead skeever and a short corridor heading to the northwest, it leads to a corridor being used as a storage area with two more dead skeevers and three bear traps scattered on the ground. You can hear a bandit talking to themselves at the bottom of the stairs. There is another trapdoor here that leads into the prison. jule-mikelson. Walked by it 2 game-days later and it was completely infested with Bandits again. The dead bandit in a cage hanging above the fort is a permanent corpse. Fort Fellhammer is a fort located in Winterhold and is occupied by bandits. Weirdly, one time it crashes, the other it turns out okay, with the imperial soldiers already moved in. To the southeast is an open door leading to a bedroom with a dead corpse of an Imperial soldier, between the door and ladder is a lecturn holding a copy of the Light Armor skill book Rislav The Righteous. There are four more sets of shelves on top of the platform containing a bottle of wine, two wolf pelts, three sacks, a small coin purse, two woodcutter's axes, ten bottles of Nord mead, a pair of leather boots and a lockpick. Against the southeast wall is a bookcase containing a random strength potion and copies of Brief History of the Empire, v1, Beggar Prince, The Song of Pelinal, v6, The Monomyth and The Wolf Queen, v3. Killed everyone in and around this fort, collected every piece of special loot, yet the location never gets marked "cleared." Fort Greymoor Fort Greymoor is a fort located to the west of the Western Watchtower outside Whiterun. The Greymoor expansion hits PC in May, but console owners will have to wait unitl June to get their hands on the latest expansion. Bandits are one of the most common enemies encountered across Skyrim. Entering through the main double doors will bring you straight to a crossroads with rooms to the southwest, northwest and northeast. There is a large fire place to the north of the room with a copy of Argonian Account, Book 1 on the floor and an iron helmet and sword on the mantle over the fire. Redoran's Retreat Redoran's Retreat is a small cave which serves as a bandit hideout. Fjola is a Nord bandit leader encountered in Mistwatch. There are six cells all containing bed rolls, three on each side of a central corridor. Some might appear weaker than they actually are, while some are just, well, normal elderly people that don't deserve any harm coming their way. In the northern corner are two small empty cages hanging from the ceiling. To the right is a door to storage room with three sets of shelves containing a random illusion potion, a random healer potion and a random enhanced stamina potion and a potion of minor healing. Find in Fort Amol Prison. On your left as you enter this room is a large fire place with a spit hanging in front of it with three potatoes in a pot on the spit. Join the page discussion Tired of anon posting? For the good natured adventurer, this mod allows you to see the changes you made actually take effect. I would assume greymoor keep in Blackreach came first bc it says the structure of greymoor keep was built even before the dwemer settled in that part of greymoor caverns, which leads me to believe the fort in Skyrim was named after the caverns/keep. Fallout 4 – Tales from the Commonwealth v3.01, Fallout 4 – Settlers of the Commonwealth v3.14, Tweets from https://twitter.com/3DNPC/lists/friends-of-the-show, Big Thanks, and a request, from a trans fan. There are several small cages and one larger apprentice-locked cage. In my time of playing Fort Greymoor had NEVER been populated by anything other than bandits - I used to clear the fort more or less every time I passed, as it annoyed me that as Thane this big fort … To the northwest is a door to Fort Greymoor with a pair of random boots beside it. All she cares about is the fort and its well-being, nothing more. Upon returning, she became the leader of the bandits who had taken over the abandoned fort of Mistwatch on the southern border of Eastmarch. If the Stormcloaks or Imperials take Fort Greymoor before meeting him, Cassius will not appear, as his existence is tied to the bandits. At the rear of the room is an opening leading to a wide spiraling stone stairway with a bandit patrolling up and down. 100: The Player enters the correct combination and completes the quest. Walked by it 2 game-days later and it was completely infested with Bandits again. This mod allows the player to clear the ruined tower just east of Riften, which will then be repaired and populated by the Dawnguard. To the left of the entrance when viewed from outside of the fort is a small cage hanging from a beam, it contains a dead bandit. However, if the quest "Stealing Plans"—given by Aela the Huntress during the Companions main quest—is active, it may be repopulated with Silver Hand. 15:53. Read more → Who is your PC? Fort Greymoor is a fort located to the west of the Western Watchtower outside Whiterun. At the top there is a circular room above the dining room. They wield a wide variety of weapons, ranging from bows, one-handed and two-handed melee weapons, and on rare occasions spells. 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